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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
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@@ -98,6 +98,10 @@ void StorageRef::Register(lua_State *L)
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__eq");
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lua_pushcfunction(L, l_equals);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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@@ -138,5 +142,6 @@ const luaL_Reg StorageRef::methods[] = {
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luamethod(MetaDataRef, set_float),
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luamethod(MetaDataRef, to_table),
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luamethod(MetaDataRef, from_table),
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luamethod(MetaDataRef, equals),
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{0,0}
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};
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