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Clean up some getServer() unsafety

This commit is contained in:
sfan5
2024-04-20 19:11:50 +02:00
parent e39e47b21f
commit 58eccc7a2a
3 changed files with 15 additions and 8 deletions

View File

@@ -541,8 +541,8 @@ Server* ScriptApiBase::getServer()
{
// Since the gamedef is the server it's still possible to retrieve it in
// e.g. the async environment, but this isn't meant to happen.
// TODO: still needs work
//assert(getType() == ScriptingType::Server);
if (getType() != ScriptingType::Server)
return nullptr;
return dynamic_cast<Server *>(m_gamedef);
}