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Clean up some getServer() unsafety
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@@ -192,8 +192,10 @@ void ServerScripting::InitializeAsync(lua_State *L, int top)
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LuaVoxelManip::Register(L);
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LuaSettings::Register(L);
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// globals data
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auto *data = ModApiBase::getServer(L)->m_lua_globals_data.get();
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// pull the globals data from the server
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auto *server = dynamic_cast<Server*>(ModApiBase::getGameDef(L));
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assert(server);
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auto *data = server->m_lua_globals_data.get();
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assert(data);
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script_unpack(L, data);
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lua_setfield(L, top, "transferred_globals");
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