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Tool specific pointing and blocking pointable type (#13992)
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@@ -39,7 +39,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.physical = false;
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.pointable = true;
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m_prop.pointable = PointabilityType::POINTABLE;
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// Start of default appearance, this should be overwritten by Lua
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m_prop.visual = "upright_sprite";
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m_prop.visual_size = v3f(1, 2, 1);
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@@ -724,7 +724,7 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) const
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bool PlayerSAO::getSelectionBox(aabb3f *toset) const
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{
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if (!m_prop.is_visible || !m_prop.pointable) {
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if (!m_prop.is_visible) {
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return false;
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}
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