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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton

This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
This commit is contained in:
Loic Blot
2021-04-29 09:40:56 +02:00
committed by Loïc Blot
parent ccdd886e27
commit 5a02c376ea
11 changed files with 28 additions and 23 deletions

View File

@@ -172,7 +172,8 @@ public:
void drawNode();
public:
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output);
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output,
irr::scene::IMeshManipulator *mm);
void generate();
void renderSingle(content_t node, u8 param2 = 0x00);
};