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Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
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@@ -396,9 +396,8 @@ int ModApiEnvMod::l_place_node(lua_State *L)
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pointed.type = POINTEDTHING_NODE;
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pointed.node_abovesurface = pos;
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pointed.node_undersurface = pos + v3s16(0,-1,0);
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// Place it with a NULL placer (appears in Lua as a non-functional
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// ObjectRef)
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bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed);
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// Place it with a NULL placer (appears in Lua as nil)
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bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed);
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lua_pushboolean(L, success);
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return 1;
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}
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