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Rename sound.h to sound_spec.h
To prevent incude conflicts
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70
src/sound_spec.h
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70
src/sound_spec.h
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// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include <string>
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#include "util/serialize.h"
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#include "irrlichttypes_bloated.h"
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/**
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* Describes the sound information for playback.
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* Positional handling is done separately.
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*
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* `SimpleSoundSpec`, as used by modding, is a `SoundSpec` with only name, fain,
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* pitch and fade.
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*/
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struct SoundSpec
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{
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SoundSpec(std::string_view name = "", float gain = 1.0f,
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bool loop = false, float fade = 0.0f, float pitch = 1.0f,
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float start_time = 0.0f) :
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name(name), gain(gain), fade(fade), pitch(pitch), start_time(start_time),
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loop(loop)
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{
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}
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bool exists() const { return !name.empty(); }
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/**
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* Serialize a `SimpleSoundSpec`.
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*/
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void serializeSimple(std::ostream &os, u16 protocol_version) const
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{
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os << serializeString16(name);
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writeF32(os, gain);
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writeF32(os, pitch);
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writeF32(os, fade);
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}
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/**
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* Deserialize a `SimpleSoundSpec`.
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*/
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void deSerializeSimple(std::istream &is, u16 protocol_version)
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{
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name = deSerializeString16(is);
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gain = readF32(is);
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pitch = readF32(is);
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fade = readF32(is);
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}
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// Name of the sound-group
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std::string name;
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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float start_time = 0.0f;
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bool loop = false;
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// If true, a local fallback (ie. from the user's sound pack) is used if the
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// sound-group does not exist.
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bool use_local_fallback = true;
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};
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// The order must not be changed. This is sent over the network.
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enum class SoundLocation : u8 {
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Local,
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Position,
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Object
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};
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