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Make blocks to be loaded from disk when the active block area reaches them
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@@ -1078,7 +1078,8 @@ Server::Server(
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// Initialize Environment
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m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
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m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua,
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this, this);
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// Give environment reference to scripting api
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scriptapi_add_environment(m_lua, m_env);
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@@ -4590,6 +4591,14 @@ void Server::notifyPlayers(const std::wstring msg)
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BroadcastChatMessage(msg);
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}
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void Server::queueBlockEmerge(v3s16 blockpos, bool allow_generate)
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{
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u8 flags = 0;
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if(!allow_generate)
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flags |= BLOCK_EMERGE_FLAG_FROMDISK;
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m_emerge_queue.addBlock(PEER_ID_INEXISTENT, blockpos, flags);
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}
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// IGameDef interface
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// Under envlock
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IToolDefManager* Server::getToolDefManager()
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