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Irrlicht cleanups (mostly getting rid of core::array
)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
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@@ -4,16 +4,14 @@
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#pragma once
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#include <map>
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#include <string>
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#include "IAttributes.h"
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#include "IAttribute.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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class IVideoDriver;
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}
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namespace io
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{
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@@ -21,30 +19,16 @@ namespace io
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class CAttributes : public IAttributes
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{
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public:
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CAttributes(video::IVideoDriver *driver = 0);
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CAttributes();
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~CAttributes();
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//! Returns amount of attributes in this collection of attributes.
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u32 getAttributeCount() const override;
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//! Returns attribute name by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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const c8 *getAttributeName(s32 index) const override;
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//! Returns the type of an attribute
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//! \param attributeName: Name for the attribute
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E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const override;
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//! Returns attribute type by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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E_ATTRIBUTE_TYPE getAttributeType(s32 index) const override;
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//! Returns if an attribute with a name exists
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bool existsAttribute(const c8 *attributeName) const override;
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//! Returns attribute index from name, -1 if not found
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s32 findAttribute(const c8 *attributeName) const override;
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//! Removes all attributes
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void clear() override;
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@@ -55,7 +39,9 @@ public:
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*/
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//! Adds an attribute as integer
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void addInt(const c8 *attributeName, s32 value) override;
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void addInt(const c8 *attributeName, s32 value) override {
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setAttribute(attributeName, value);
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}
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//! Sets an attribute as integer value
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void setAttribute(const c8 *attributeName, s32 value) override;
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@@ -66,13 +52,6 @@ public:
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//! \return Returns value of the attribute previously set by setAttribute()
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s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const override;
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//! Gets an attribute as integer value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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s32 getAttributeAsInt(s32 index) const override;
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//! Sets an attribute as integer value
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void setAttribute(s32 index, s32 value) override;
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/*
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Float Attribute
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@@ -80,7 +59,9 @@ public:
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*/
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//! Adds an attribute as float
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void addFloat(const c8 *attributeName, f32 value) override;
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void addFloat(const c8 *attributeName, f32 value) override {
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setAttribute(attributeName, value);
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}
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//! Sets a attribute as float value
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void setAttribute(const c8 *attributeName, f32 value) override;
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@@ -91,19 +72,14 @@ public:
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//! \return Returns value of the attribute previously set by setAttribute()
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f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const override;
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//! Gets an attribute as float value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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f32 getAttributeAsFloat(s32 index) const override;
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//! Sets an attribute as float value
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void setAttribute(s32 index, f32 value) override;
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/*
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Bool Attribute
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*/
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//! Adds an attribute as bool
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void addBool(const c8 *attributeName, bool value) override;
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void addBool(const c8 *attributeName, bool value) override {
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setAttribute(attributeName, value);
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}
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//! Sets an attribute as boolean value
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void setAttribute(const c8 *attributeName, bool value) override;
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@@ -114,19 +90,12 @@ public:
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//! \return Returns value of the attribute previously set by setAttribute()
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bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const override;
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//! Gets an attribute as boolean value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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bool getAttributeAsBool(s32 index) const override;
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//! Sets an attribute as boolean value
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void setAttribute(s32 index, bool value) override;
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protected:
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core::array<IAttribute *> Attributes;
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typedef std::basic_string<c8> string;
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IAttribute *getAttributeP(const c8 *attributeName) const;
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video::IVideoDriver *Driver;
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// specify a comparator so we can directly look up in the map with const c8*
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// (works since C++14)
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std::map<string, IAttribute*, std::less<>> Attributes;
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};
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} // end namespace io
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