mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-15 01:25:20 +02:00
Irrlicht cleanups (mostly getting rid of core::array
)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
This commit is contained in:
@@ -26,8 +26,8 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
|
||||
|
||||
setSize(size);
|
||||
|
||||
Buffer->Vertices.set_used(4);
|
||||
Buffer->Indices.set_used(6);
|
||||
Buffer->Vertices.resize(4);
|
||||
Buffer->Indices.resize(6);
|
||||
|
||||
Buffer->Indices[0] = 0;
|
||||
Buffer->Indices[1] = 2;
|
||||
@@ -114,7 +114,7 @@ void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode *camera)
|
||||
|
||||
view *= -1.0f;
|
||||
|
||||
core::array<video::S3DVertex> &vertices = Buffer->Vertices;
|
||||
auto *vertices = Buffer->Vertices.data();
|
||||
|
||||
for (s32 i = 0; i < 4; ++i)
|
||||
vertices[i].Normal = view;
|
||||
|
Reference in New Issue
Block a user