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Change how max_lag is calculated and reported (#14378)

-Change how max_lag is calculated and reported

- Cap singleplayer step at 60Hz

- Clarify dedicated_server_step
This commit is contained in:
sfan5
2024-02-26 20:46:57 +01:00
committed by GitHub
parent 63a9853811
commit 5d8a22066c
6 changed files with 40 additions and 25 deletions

View File

@@ -2019,9 +2019,10 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
[**Server/Env Performance]
# Length of a server tick and the interval at which objects are generally updated over
# network, stated in seconds.
dedicated_server_step (Dedicated server step) float 0.09 0.0
# Length of a server tick (the interval at which everything is generally updated),
# stated in seconds.
# Does not apply to sessions hosted from the client menu.
dedicated_server_step (Dedicated server step) float 0.09 0.0 1.0
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.