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Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported - Cap singleplayer step at 60Hz - Clarify dedicated_server_step
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@@ -2019,9 +2019,10 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
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[**Server/Env Performance]
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# Length of a server tick and the interval at which objects are generally updated over
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# network, stated in seconds.
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dedicated_server_step (Dedicated server step) float 0.09 0.0
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# Length of a server tick (the interval at which everything is generally updated),
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# stated in seconds.
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# Does not apply to sessions hosted from the client menu.
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dedicated_server_step (Dedicated server step) float 0.09 0.0 1.0
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# Whether players are shown to clients without any range limit.
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# Deprecated, use the setting player_transfer_distance instead.
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