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Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported - Cap singleplayer step at 60Hz - Clarify dedicated_server_step
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@@ -609,12 +609,14 @@ private:
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MutexedVariable<std::string> m_async_fatal_error;
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// Some timers
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float m_time_of_day_send_timer = 0.0f;
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float m_liquid_transform_timer = 0.0f;
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float m_liquid_transform_every = 1.0f;
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float m_masterserver_timer = 0.0f;
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float m_emergethread_trigger_timer = 0.0f;
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float m_savemap_timer = 0.0f;
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IntervalLimiter m_map_timer_and_unload_interval;
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IntervalLimiter m_max_lag_decrease;
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// Environment
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ServerEnvironment *m_env = nullptr;
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@@ -662,12 +664,6 @@ private:
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// The server mainly operates in this thread
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ServerThread *m_thread = nullptr;
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/*
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Time related stuff
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*/
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// Timer for sending time of day over network
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float m_time_of_day_send_timer = 0.0f;
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/*
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Client interface
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*/
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