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Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported - Cap singleplayer step at 60Hz - Clarify dedicated_server_step
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@@ -350,12 +350,10 @@ class IntervalLimiter
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public:
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IntervalLimiter() = default;
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/*
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dtime: time from last call to this method
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wanted_interval: interval wanted
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return value:
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true: action should be skipped
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false: action should be done
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/**
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@param dtime time from last call to this method
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@param wanted_interval interval wanted
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@return true if action should be done
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*/
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bool step(float dtime, float wanted_interval)
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{
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