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Add different place sound for nodes
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@@ -96,6 +96,14 @@ ItemDefinition read_item_definition(lua_State *L, int index,
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read_groups(L, -1, def.groups);
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lua_pop(L, 1);
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lua_getfield(L, index, "sounds");
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if(lua_istable(L, -1)){
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lua_getfield(L, -1, "place");
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read_soundspec(L, -1, def.sound_place);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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// Client shall immediately place this node when player places the item.
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// Server will update the precise end result a moment later.
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// "" = no prediction
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