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RemotePlayer: Remove Settings writer to Files database
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@@ -44,8 +44,6 @@ public:
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RemotePlayer(const char *name, IItemDefManager *idef);
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virtual ~RemotePlayer() = default;
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void deSerialize(std::istream &is, const std::string &playername, PlayerSAO *sao);
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PlayerSAO *getPlayerSAO() { return m_sao; }
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void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; }
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@@ -142,13 +140,6 @@ public:
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void onSuccessfulSave();
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private:
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/*
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serialize() writes a bunch of text that can contain
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any characters except a '\0', and such an ending that
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void serializeExtraAttributes(std::string &output);
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PlayerSAO *m_sao = nullptr;
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bool m_dirty = false;
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