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Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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@@ -70,10 +70,10 @@ static void dump_start_data(const GameStartData &data)
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ClientLauncher::~ClientLauncher()
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{
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delete receiver;
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delete input;
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delete receiver;
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delete g_fontengine;
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delete g_gamecallback;
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