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Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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@@ -86,7 +86,7 @@ public:
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v3f last_speed;
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float last_pitch = 0.0f;
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float last_yaw = 0.0f;
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unsigned int last_keyPressed = 0;
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u32 last_keyPressed = 0;
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u8 last_camera_fov = 0;
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u8 last_wanted_range = 0;
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