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Remove obsolete eye_height related workaround
This was added a long time ago in 42bbd5c9ae
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
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@@ -199,7 +199,6 @@ private:
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u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
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f32 m_yaw = 0.0f;
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f32 m_pitch = 0.0f;
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bool camera_barely_in_ceiling = false;
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aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
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BS * 1.75f, BS * 0.30f);
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float m_eye_height = 1.625f;
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