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Add wielded (and CAOs) shader
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@@ -159,7 +159,6 @@ private:
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scene::ISceneManager* m_wieldmgr;
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WieldMeshSceneNode* m_wieldnode;
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scene::ILightSceneNode* m_wieldlightnode;
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// draw control
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MapDrawControl& m_draw_control;
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