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Add wielded (and CAOs) shader
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@@ -48,6 +48,12 @@ void translateMesh(scene::IMesh *mesh, v3f vec);
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*/
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void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
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/*
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Shade mesh faces according to their normals
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*/
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void shadeMeshFaces(scene::IMesh *mesh);
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/*
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Set the color of all vertices in the mesh.
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For each vertex, determine the largest absolute entry in
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