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Add wielded (and CAOs) shader
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@@ -48,6 +48,9 @@ public:
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// Must only be used if the constructor was called with lighting = false
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void setColor(video::SColor color);
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scene::IMesh *getMesh()
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{ return m_meshnode->getMesh(); }
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virtual void render();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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