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Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent
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@@ -401,7 +401,6 @@ private:
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
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std::vector<u16> *far_players=NULL, float far_d_nodes=100,
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bool remove_metadata=true);
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void setBlockNotSent(v3s16 p);
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// Environment and Connection must be locked when called
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void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
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