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Fix lighting of the wield mesh (#12341)

* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
This commit is contained in:
x2048
2022-05-20 22:33:52 +02:00
committed by GitHub
parent 273bfee9a1
commit 604fb2b738
3 changed files with 11 additions and 3 deletions

View File

@@ -264,4 +264,7 @@ private:
std::list<Nametag *> m_nametags;
bool m_show_nametag_backgrounds;
// Last known light color of the player
video::SColor m_player_light_color;
};