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	Item drop: Tune to land exactly 2 nodes away with level view (#6410)
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		| @@ -426,9 +426,9 @@ function core.item_drop(itemstack, dropper, pos) | ||||
| 		local item = itemstack:take_item(cnt) | ||||
| 		local obj = core.add_item(p, item) | ||||
| 		if obj then | ||||
| 			dir.x = dir.x * 2 | ||||
| 			dir.y = dir.y * 2 + 2 | ||||
| 			dir.z = dir.z * 2 | ||||
| 			dir.x = dir.x * 2.9 | ||||
| 			dir.y = dir.y * 2.9 + 2 | ||||
| 			dir.z = dir.z * 2.9 | ||||
| 			obj:set_velocity(dir) | ||||
| 			obj:get_luaentity().dropped_by = dropper:get_player_name() | ||||
| 			return itemstack | ||||
|   | ||||
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