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Add L-system trees as decorations (#14355)
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@@ -70,6 +70,7 @@ struct NoiseParams;
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class Schematic;
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class ServerActiveObject;
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struct collisionMoveResult;
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namespace treegen { struct TreeDef; }
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extern struct EnumString es_TileAnimationType[];
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@@ -189,6 +190,10 @@ bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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bool read_tree_def (lua_State *L, int idx,
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const NodeDefManager *ndef,
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treegen::TreeDef &tree_def);
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void luaentity_get (lua_State *L,u16 id);
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bool push_json_value (lua_State *L,
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