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Add L-system trees as decorations (#14355)

This commit is contained in:
cx384
2024-03-12 20:10:28 +01:00
committed by GitHub
parent f07e1026ac
commit 60810c2d37
10 changed files with 125 additions and 46 deletions

View File

@@ -70,6 +70,7 @@ struct NoiseParams;
class Schematic;
class ServerActiveObject;
struct collisionMoveResult;
namespace treegen { struct TreeDef; }
extern struct EnumString es_TileAnimationType[];
@@ -189,6 +190,10 @@ bool read_noiseparams (lua_State *L, int index,
NoiseParams *np);
void push_noiseparams (lua_State *L, NoiseParams *np);
bool read_tree_def (lua_State *L, int idx,
const NodeDefManager *ndef,
treegen::TreeDef &tree_def);
void luaentity_get (lua_State *L,u16 id);
bool push_json_value (lua_State *L,