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Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
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@@ -174,7 +174,8 @@ public:
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Server(
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const std::string &path_world,
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode
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bool simple_singleplayer_mode,
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bool ipv6
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);
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~Server();
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void start(Address bind_addr);
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