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Replace various std::map with UNORDERED_MAP + various cleanups
This is part 2 for 5f084cd98d
Other improvements:
* Use the defined ItemGroupList when used
* make Client::checkPrivilege const
* inline some trivial functions
* Add ActiveObjectMap typedef
* Add SettingsEntries typedef
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@@ -90,7 +90,7 @@ private:
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int m_animation_speed;
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int m_animation_blend;
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bool m_animation_loop;
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std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
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UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
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std::string m_attachment_bone;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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