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Replace various std::map with UNORDERED_MAP + various cleanups
This is part 2 for 5f084cd98d
Other improvements:
* Use the defined ItemGroupList when used
* make Client::checkPrivilege const
* inline some trivial functions
* Add ActiveObjectMap typedef
* Add SettingsEntries typedef
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@@ -33,11 +33,11 @@ extern "C" {
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}
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#include <iostream>
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#include <map>
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#include <vector>
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#include "irrlichttypes_bloated.h"
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#include "util/string.h"
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#include "itemgroup.h"
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namespace Json { class Value; }
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@@ -106,10 +106,10 @@ void pushnode (lua_State *L, const MapNode &n,
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NodeBox read_nodebox (lua_State *L, int index);
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void read_groups (lua_State *L, int index,
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std::map<std::string, int> &result);
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ItemGroupList &result);
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void push_groups (lua_State *L,
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const std::map<std::string, int> &groups);
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const ItemGroupList &groups);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L, int table,
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