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Remove irr
namespace (#16309)
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@@ -6,8 +6,6 @@
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class ICameraSceneNode;
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@@ -72,7 +70,7 @@ public:
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So we don't know the real boundingboxes before that. Which would be too late for culling.
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That is why the usual getBoundingBox will return a "safe" boundingbox which is guaranteed
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to contain the billboard. While this function can return the real one. */
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virtual const core::aabbox3d<f32> &getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode *camera) = 0;
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virtual const core::aabbox3d<f32> &getTransformedBillboardBoundingBox(const scene::ICameraSceneNode *camera) = 0;
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//! Get the amount of mesh buffers.
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/** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */
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@@ -87,4 +85,3 @@ public:
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};
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} // end namespace scene
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} // end namespace irr
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