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Remove irr
namespace (#16309)
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@@ -18,8 +18,6 @@
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#include <string>
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#include <cassert>
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namespace irr
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{
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namespace scene
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{
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class ISceneNode;
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@@ -417,7 +415,7 @@ public:
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}
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//! Sets if debug data like bounding boxes should be drawn.
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/** A bitwise OR of the types from @ref irr::scene::E_DEBUG_SCENE_TYPE.
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/** A bitwise OR of the types from @ref scene::E_DEBUG_SCENE_TYPE.
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Please note that not all scene nodes support all debug data types.
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\param state The debug data visibility state to be used. */
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virtual void setDebugDataVisible(u16 state)
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@@ -427,7 +425,7 @@ public:
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//! Returns if debug data like bounding boxes are drawn.
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/** \return A bitwise OR of the debug data values from
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@ref irr::scene::E_DEBUG_SCENE_TYPE that are currently visible. */
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@ref scene::E_DEBUG_SCENE_TYPE that are currently visible. */
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u16 isDebugDataVisible() const
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{
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return DebugDataVisible;
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@@ -595,4 +593,3 @@ protected:
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};
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} // end namespace scene
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} // end namespace irr
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