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Remove irr
namespace (#16309)
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@@ -8,8 +8,6 @@
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#include "ICameraSceneNode.h"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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@@ -86,7 +84,7 @@ void CBillboardSceneNode::render()
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}
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}
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void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode *camera)
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void CBillboardSceneNode::updateMesh(const scene::ICameraSceneNode *camera)
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{
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// billboard looks toward camera
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core::vector3df pos = getAbsolutePosition();
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@@ -139,7 +137,7 @@ const core::aabbox3d<f32> &CBillboardSceneNode::getBoundingBox() const
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return BBoxSafe;
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}
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const core::aabbox3d<f32> &CBillboardSceneNode::getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode *camera)
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const core::aabbox3d<f32> &CBillboardSceneNode::getTransformedBillboardBoundingBox(const scene::ICameraSceneNode *camera)
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{
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updateMesh(camera);
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return Buffer->BoundingBox;
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@@ -264,4 +262,3 @@ ISceneNode *CBillboardSceneNode::clone(ISceneNode *newParent, ISceneManager *new
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}
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} // end namespace scene
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} // end namespace irr
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