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Remove irr
namespace (#16309)
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@@ -16,8 +16,6 @@
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#include "ExtensionHandler.h"
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#include "IContextManager.h"
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namespace irr
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{
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namespace video
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{
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struct VertexType;
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@@ -215,7 +213,7 @@ public:
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const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
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//! Creates a render target texture for a cubemap
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ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
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ITexture *addRenderTargetTextureCubemap(const u32 sideLen,
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const io::path &name, const ECOLOR_FORMAT format) override;
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virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
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@@ -242,7 +240,7 @@ public:
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bool queryTextureFormat(ECOLOR_FORMAT format) const override;
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//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
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bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override;
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bool needsTransparentRenderPass(const video::SMaterial &material) const override;
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//! Convert E_BLEND_FACTOR to OpenGL equivalent
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GLenum getGLBlend(E_BLEND_FACTOR factor) const;
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@@ -300,7 +298,7 @@ protected:
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void loadShaderData(const io::path &vertexShaderName, const io::path &fragmentShaderName, c8 **vertexShaderData, c8 **fragmentShaderData);
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bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture *texture);
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bool setMaterialTexture(u32 layerIdx, const video::ITexture *texture);
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//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
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virtual void setViewPortRaw(u32 width, u32 height);
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@@ -356,7 +354,7 @@ private:
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E_RENDER_MODE CurrentRenderMode;
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bool Transformation3DChanged;
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irr::io::path OGLES2ShaderPath;
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io::path OGLES2ShaderPath;
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SMaterial Material, LastMaterial;
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@@ -377,4 +375,3 @@ private:
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};
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} // end namespace video
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} // end namespace irr
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