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Remove irr namespace (#16309)
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@@ -164,7 +164,7 @@ public:
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// Draw the wielded tool.
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// This has to happen *after* the main scene is drawn.
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// Warning: This clears the Z buffer.
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void drawWieldedTool(irr::core::matrix4* translation=NULL);
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void drawWieldedTool(core::matrix4* translation=NULL);
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// Toggle the current camera mode
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void toggleCameraMode()
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