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Remove irr
namespace (#16309)
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@@ -111,7 +111,7 @@ void MyEventReceiver::setKeyDown(GameKeyType action, bool is_down)
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bool MyEventReceiver::OnEvent(const SEvent &event)
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{
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if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
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if (event.EventType == EET_LOG_TEXT_EVENT) {
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static const LogLevel irr_loglev_conv[] = {
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LL_VERBOSE, // ELL_DEBUG
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LL_INFO, // ELL_INFORMATION
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@@ -178,18 +178,18 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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}
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// Remember whether each key is down or up
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if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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KeyPress keyCode(event.KeyInput);
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if (setKeyDown(keyCode, event.KeyInput.PressedDown))
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return true;
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} else if (g_touchcontrols && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
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} else if (g_touchcontrols && event.EventType == EET_TOUCH_INPUT_EVENT) {
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// In case of touchcontrols, we have to handle different events
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g_touchcontrols->translateEvent(event);
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return true;
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} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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} else if (event.EventType == EET_JOYSTICK_INPUT_EVENT) {
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// joystick may be nullptr if game is launched with '--random-input' parameter
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return joystick && joystick->handleEvent(event.JoystickEvent);
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} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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} else if (event.EventType == EET_MOUSE_INPUT_EVENT) {
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// Handle mouse events
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switch (event.MouseInput.Event) {
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case EMIE_LMOUSE_PRESSED_DOWN:
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