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https://github.com/luanti-org/luanti.git
synced 2025-10-13 08:35:20 +02:00
Put all pieces together and clean up leftover code
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@@ -133,9 +133,10 @@ Hud::Hud(Client *client, LocalPlayer *player,
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rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
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// Prepare mesh for compass drawing
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auto &b = m_rotation_mesh_buffer;
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auto &vertices = b.Vertices->Data;
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auto &indices = b.Indices->Data;
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m_rotation_mesh_buffer.reset(new scene::SMeshBuffer());
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auto *b = m_rotation_mesh_buffer.get();
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auto &vertices = b->Vertices->Data;
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auto &indices = b->Indices->Data;
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vertices.resize(4);
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indices.resize(6);
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@@ -154,9 +155,9 @@ Hud::Hud(Client *client, LocalPlayer *player,
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indices[4] = 3;
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indices[5] = 0;
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b.getMaterial().Lighting = false;
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b.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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//b.setHardwareMappingHint(scene::EHM_STATIC); // FIXME: incorrectly stack allocated, not safe!
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b->getMaterial().Lighting = false;
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b->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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b->setHardwareMappingHint(scene::EHM_STATIC);
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}
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void Hud::readScalingSetting()
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@@ -658,10 +659,10 @@ void Hud::drawCompassRotate(HudElement *e, video::ITexture *texture,
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driver->setTransform(video::ETS_VIEW, core::matrix4());
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driver->setTransform(video::ETS_WORLD, Matrix);
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video::SMaterial &material = m_rotation_mesh_buffer.getMaterial();
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auto &material = m_rotation_mesh_buffer->getMaterial();
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material.TextureLayers[0].Texture = texture;
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driver->setMaterial(material);
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driver->drawMeshBuffer(&m_rotation_mesh_buffer);
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driver->drawMeshBuffer(m_rotation_mesh_buffer.get());
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driver->setTransform(video::ETS_WORLD, core::matrix4());
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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