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Add comments for translators (#9510)

* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
This commit is contained in:
Wuzzy
2020-03-20 08:41:07 +00:00
committed by GitHub
parent 5c1b72544a
commit 625b100593
8 changed files with 30 additions and 0 deletions

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@@ -194,6 +194,14 @@ void FontEngine::readSettings()
m_default_size[FM_Fallback] = m_settings->getU16("fallback_font_size");
m_default_size[FM_Mono] = m_settings->getU16("mono_font_size");
/*~ DO NOT TRANSLATE THIS LITERALLY!
This is a special string. Put either "no" or "yes"
into the translation field (literally).
Choose "yes" if the language requires use of the fallback
font, "no" otherwise.
The fallback font is (normally) required for languages with
non-Latin script, like Chinese.
When in doubt, test your translation. */
m_currentMode = is_yes(gettext("needs_fallback_font")) ?
FM_Fallback : FM_Standard;

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@@ -4184,6 +4184,7 @@ void Game::showPauseMenu()
<< strgettext("- Creative Mode: ") << creative << "\n";
if (!simple_singleplayer_mode) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
//~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n"
<< strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");

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@@ -109,6 +109,7 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_RETURN, N_("Return"))
DEFINEKEY1(KEY_SHIFT, N_("Shift"))
DEFINEKEY1(KEY_CONTROL, N_("Control"))
//~ Key name, common on Windows keyboards
DEFINEKEY1(KEY_MENU, N_("Menu"))
DEFINEKEY1(KEY_PAUSE, N_("Pause"))
DEFINEKEY1(KEY_CAPITAL, N_("Caps Lock"))
@@ -121,7 +122,9 @@ static const struct table_key table[] = {
DEFINEKEY1(KEY_UP, N_("Up"))
DEFINEKEY1(KEY_RIGHT, N_("Right"))
DEFINEKEY1(KEY_DOWN, N_("Down"))
//~ Key name
DEFINEKEY1(KEY_SELECT, N_("Select"))
//~ "Print screen" key
DEFINEKEY1(KEY_PRINT, N_("Print"))
DEFINEKEY1(KEY_EXECUT, N_("Execute"))
DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))