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in before messing with face drawing orientation
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@@ -152,9 +152,7 @@ public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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Client(IrrlichtDevice *device, video::SMaterial *materials,
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float delete_unused_sectors_timeout,
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const char *playername);
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Client(IrrlichtDevice *device, const char *playername);
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~Client();
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/*
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The name of the local player should already be set when
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@@ -280,8 +278,6 @@ private:
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float m_step_dtime;
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JMutex m_step_dtime_mutex;
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float m_delete_unused_sectors_timeout;
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// This is behind m_env_mutex.
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bool m_inventory_updated;
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