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in before messing with face drawing orientation
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@@ -86,7 +86,8 @@ public:
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}
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video::ITexture * getImage()
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{
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return g_materials[m_material].getTexture(0);
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u16 tile = content_tile(m_material, v3s16(1,0,0));
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return g_tile_materials[tile].getTexture(0);
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}
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std::string getText()
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{
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