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in before messing with face drawing orientation
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@@ -321,7 +321,7 @@ struct TestVoxelManipulator
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v.print(dstream, VOXELPRINT_WATERPRESSURE);
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s16 highest_y = -32768;
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//s16 highest_y = -32768;
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/*
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NOTE: These are commented out because this behaviour is changed
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all the time
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@@ -484,8 +484,9 @@ struct TestMapBlock
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n.d = 4;
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b.setNode(p, n);
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assert(b.getNode(p).d == 4);
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assert(b.getNodeTile(p) == 4);
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assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);
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//TODO: Update to new system
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/*assert(b.getNodeTile(p) == 4);
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assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
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/*
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propagateSunlight()
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