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Handle particle spawners in env and delete expired ids
Rebased by Zeno (2016-04-2016)
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@@ -287,6 +287,7 @@ public:
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const std::string &playername);
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void deleteParticleSpawner(const std::string &playername, u32 id);
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void deleteParticleSpawnerAll(u32 id);
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// Creates or resets inventory
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Inventory* createDetachedInventory(const std::string &name);
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@@ -662,11 +663,6 @@ private:
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// key = name
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std::map<std::string, Inventory*> m_detached_inventories;
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/*
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Particles
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*/
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std::vector<u32> m_particlespawner_ids;
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DISABLE_CLASS_COPY(Server);
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};
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