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Fog depend on humidity
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@@ -2860,6 +2860,8 @@ void the_game(
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fog_range = 100000*BS;
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else {
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fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
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if(g_settings->getBool("weather"))
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fog_range *= (1.5 - 1.4*(float)client.getEnv().getClientMap().getHumidity(pos_i)/100);
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fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
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fog_range *= 0.9;
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}
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