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	Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)
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		| @@ -1923,9 +1923,16 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 | ||||
| emergequeue_limit_generate (Limit of emerge queues to generate) int 64 | ||||
|  | ||||
| #    Number of emerge threads to use. | ||||
| #    Make this field blank or 0, or increase this number to use multiple threads. | ||||
| #    On multiprocessor systems, this will improve mapgen speed greatly at the cost | ||||
| #    of slightly buggy caves. | ||||
| #    Empty or 0 value: | ||||
| #    -    Automatic selection. The number of emerge threads will be | ||||
| #    -    'number of processors - 2', with a lower limit of 1. | ||||
| #    Any other value: | ||||
| #    -    Specifies the number of emerge threads, with a lower limit of 1. | ||||
| #    Warning: Increasing the number of emerge threads increases engine mapgen | ||||
| #    speed, but this may harm game performance by interfering with other | ||||
| #    processes, especially in singleplayer and/or when running Lua code in | ||||
| #    'on_generated'. | ||||
| #    For many users the optimum setting may be '1'. | ||||
| num_emerge_threads (Number of emerge threads) int 0 | ||||
|  | ||||
| [Content Store] | ||||
|   | ||||
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