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	Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066)
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		| @@ -1923,9 +1923,16 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 | |||||||
| emergequeue_limit_generate (Limit of emerge queues to generate) int 64 | emergequeue_limit_generate (Limit of emerge queues to generate) int 64 | ||||||
|  |  | ||||||
| #    Number of emerge threads to use. | #    Number of emerge threads to use. | ||||||
| #    Make this field blank or 0, or increase this number to use multiple threads. | #    Empty or 0 value: | ||||||
| #    On multiprocessor systems, this will improve mapgen speed greatly at the cost | #    -    Automatic selection. The number of emerge threads will be | ||||||
| #    of slightly buggy caves. | #    -    'number of processors - 2', with a lower limit of 1. | ||||||
|  | #    Any other value: | ||||||
|  | #    -    Specifies the number of emerge threads, with a lower limit of 1. | ||||||
|  | #    Warning: Increasing the number of emerge threads increases engine mapgen | ||||||
|  | #    speed, but this may harm game performance by interfering with other | ||||||
|  | #    processes, especially in singleplayer and/or when running Lua code in | ||||||
|  | #    'on_generated'. | ||||||
|  | #    For many users the optimum setting may be '1'. | ||||||
| num_emerge_threads (Number of emerge threads) int 0 | num_emerge_threads (Number of emerge threads) int 0 | ||||||
|  |  | ||||||
| [Content Store] | [Content Store] | ||||||
|   | |||||||
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