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Resolve some quirks with (wield) item meshes for nodes (#15654)
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@@ -1781,11 +1781,3 @@ void MapblockMeshGenerator::generate()
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drawNode();
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}
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}
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void MapblockMeshGenerator::renderSingle(content_t node, u8 param2)
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{
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cur_node.p = {0, 0, 0};
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cur_node.n = MapNode(node, 0xff, param2);
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cur_node.f = &nodedef->get(cur_node.n);
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drawNode();
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}
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