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Resolve some quirks with (wield) item meshes for nodes (#15654)
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@@ -62,6 +62,11 @@ struct MeshMakeData
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void fillBlockDataBegin(const v3s16 &blockpos);
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void fillBlockData(const v3s16 &bp, MapNode *data);
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/*
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Prepare block data for rendering a single node located at (0,0,0).
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*/
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void fillSingleNode(MapNode data, MapNode padding = MapNode(CONTENT_AIR));
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/*
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Set the (node) position of a crack
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*/
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