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Resolve some quirks with (wield) item meshes for nodes (#15654)

This commit is contained in:
sfan5
2025-01-13 09:39:06 +01:00
committed by GitHub
parent 464cc92521
commit 636a734d78
8 changed files with 78 additions and 178 deletions

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@@ -62,6 +62,11 @@ struct MeshMakeData
void fillBlockDataBegin(const v3s16 &blockpos);
void fillBlockData(const v3s16 &bp, MapNode *data);
/*
Prepare block data for rendering a single node located at (0,0,0).
*/
void fillSingleNode(MapNode data, MapNode padding = MapNode(CONTENT_AIR));
/*
Set the (node) position of a crack
*/