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Resolve some quirks with (wield) item meshes for nodes (#15654)

This commit is contained in:
sfan5
2025-01-13 09:39:06 +01:00
committed by GitHub
parent 464cc92521
commit 636a734d78
8 changed files with 78 additions and 178 deletions

View File

@@ -92,7 +92,6 @@ public:
WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1);
virtual ~WieldMeshSceneNode();
void setCube(const ContentFeatures &f, v3f wield_scale);
void setExtruded(const std::string &imagename, const std::string &overlay_image,
v3f wield_scale, ITextureSource *tsrc, u8 num_frames);
void setItem(const ItemStack &item, Client *client,