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Resolve some quirks with (wield) item meshes for nodes (#15654)
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@@ -474,21 +474,6 @@ struct ContentFeatures
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}
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}
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bool needsBackfaceCulling() const
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{
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switch (drawtype) {
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case NDT_TORCHLIKE:
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case NDT_SIGNLIKE:
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case NDT_FIRELIKE:
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case NDT_RAILLIKE:
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case NDT_PLANTLIKE:
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case NDT_PLANTLIKE_ROOTED:
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case NDT_MESH:
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return false;
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default:
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return true;
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}
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}
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bool isLiquid() const{
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return (liquid_type != LIQUID_NONE);
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