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Resolve some quirks with (wield) item meshes for nodes (#15654)
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@@ -459,7 +459,9 @@ public:
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{
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if(!m_area.contains(p))
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return false;
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m_data[m_area.index(p)] = n;
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const s32 index = m_area.index(p);
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m_data[index] = n;
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m_flags[index] &= ~VOXELFLAG_NO_DATA;
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return true;
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}
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