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https://github.com/luanti-org/luanti.git
synced 2026-01-03 03:35:20 +01:00
Make direct item selection keys freely bindable
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@@ -76,6 +76,31 @@ public:
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DEBUG_STACKS,
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// hotbar
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SLOT_1,
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SLOT_2,
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SLOT_3,
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SLOT_4,
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SLOT_5,
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SLOT_6,
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SLOT_7,
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SLOT_8,
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SLOT_9,
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SLOT_10,
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SLOT_11,
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SLOT_12,
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SLOT_13,
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SLOT_14,
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SLOT_15,
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SLOT_16,
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SLOT_17,
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SLOT_18,
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SLOT_19,
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SLOT_20,
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SLOT_21,
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SLOT_22,
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SLOT_23,
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// joystick specific keys
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MOUSE_L,
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MOUSE_R,
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@@ -101,6 +101,39 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_screenshot", "KEY_F12");
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settings->setDefault("keymap_increase_viewing_range_min", "+");
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settings->setDefault("keymap_decrease_viewing_range_min", "-");
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settings->setDefault("keymap_slot1", "KEY_KEY_1");
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settings->setDefault("keymap_slot2", "KEY_KEY_2");
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settings->setDefault("keymap_slot3", "KEY_KEY_3");
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settings->setDefault("keymap_slot4", "KEY_KEY_4");
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settings->setDefault("keymap_slot5", "KEY_KEY_5");
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settings->setDefault("keymap_slot6", "KEY_KEY_6");
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settings->setDefault("keymap_slot7", "KEY_KEY_7");
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settings->setDefault("keymap_slot8", "KEY_KEY_8");
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settings->setDefault("keymap_slot9", "KEY_KEY_9");
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settings->setDefault("keymap_slot10", "KEY_KEY_0");
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settings->setDefault("keymap_slot11", "");
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settings->setDefault("keymap_slot12", "");
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settings->setDefault("keymap_slot13", "");
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settings->setDefault("keymap_slot14", "");
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settings->setDefault("keymap_slot15", "");
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settings->setDefault("keymap_slot16", "");
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settings->setDefault("keymap_slot17", "");
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settings->setDefault("keymap_slot18", "");
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settings->setDefault("keymap_slot19", "");
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settings->setDefault("keymap_slot20", "");
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settings->setDefault("keymap_slot21", "");
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settings->setDefault("keymap_slot22", "");
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settings->setDefault("keymap_slot23", "");
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settings->setDefault("enable_build_where_you_stand", "false" );
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settings->setDefault("3d_mode", "none");
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settings->setDefault("3d_paralax_strength", "0.025");
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settings->setDefault("aux1_descends", "false");
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settings->setDefault("doubletap_jump", "false");
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settings->setDefault("always_fly_fast", "true");
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settings->setDefault("directional_colored_fog", "true");
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settings->setDefault("tooltip_show_delay", "400");
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settings->setDefault("zoom_fov", "15");
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// Some (temporary) keys for debugging
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settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
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20
src/game.cpp
20
src/game.cpp
@@ -1107,6 +1107,11 @@ void KeyCache::populate()
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key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
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for (int i = 0; i < 23; i++) {
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std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
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key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
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}
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if (handler) {
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// First clear all keys, then re-add the ones we listen for
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handler->dontListenForKeys();
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@@ -1115,9 +1120,6 @@ void KeyCache::populate()
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}
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handler->listenForKey(EscapeKey);
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handler->listenForKey(CancelKey);
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for (size_t i = 0; i < 10; i++) {
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handler->listenForKey(NumberKey[i]);
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}
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}
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}
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@@ -2639,16 +2641,10 @@ void Game::processItemSelection(u16 *new_playeritem)
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*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
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// else dir == 0
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/* Item selection using keyboard
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/* Item selection using hotbar slot keys
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*/
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for (u16 i = 0; i < 10; i++) {
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static const KeyPress *item_keys[10] = {
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NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
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NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
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NumberKey + 9, NumberKey + 0,
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};
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if (input->wasKeyDown(*item_keys[i])) {
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for (u16 i = 0; i < 23; i++) {
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if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
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if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
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*new_playeritem = i;
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infostream << "Selected item: " << new_playeritem << std::endl;
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@@ -351,10 +351,6 @@ const char *KeyPress::name() const
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const KeyPress EscapeKey("KEY_ESCAPE");
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const KeyPress CancelKey("KEY_CANCEL");
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const KeyPress NumberKey[] = {
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KeyPress("0"), KeyPress("1"), KeyPress("2"), KeyPress("3"), KeyPress("4"),
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KeyPress("5"), KeyPress("6"), KeyPress("7"), KeyPress("8"), KeyPress("9")
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};
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/*
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Key config
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@@ -57,7 +57,6 @@ protected:
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extern const KeyPress EscapeKey;
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extern const KeyPress CancelKey;
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extern const KeyPress NumberKey[10];
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// Key configuration getter
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KeyPress getKeySetting(const char *settingname);
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