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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
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@@ -22,10 +22,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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/*
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Fills stuff to the global ContentFeatures lookup table.
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This accesses g_texturesource; if it is non-NULL, textures are set
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for the nodes.
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Client first calls this with g_texturesource=NULL to run some
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unit tests and stuff, then it runs this again with g_texturesource
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defined to get the textures.
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Server only calls this once with g_texturesource=NULL.
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*/
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void content_mapnode_init();
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// Backwards compatibility for non-extended content types in v19
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extern content_t trans_table_19[21][2];
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MapNode mapnode_translate_from_internal(MapNode n_from, u8 version);
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MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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